About Me

I am a recent computer science graduate from Oklahoma City University with one year of hands-on experience in computer repair and troubleshooting. As a new graduate, I have an educational background in front-end, object-oriented, and web programming. I am highly determined, motivated, creative, and passionate about creating software that will help people and/or bring them joy. I enjoy combining front-end development and graphics together to watch software come to life. In my free time, I enjoy making and playing video games, designing websites, and drawing.



Achievements

Computer Science Fellows Program Scholarship 2019

"The Computer Science Fellows Program is a prestigious opportunity for select, high-achieving, first-time, full-time students entering the B.S., Computer Science program at Oklahoma City University. This unique program offers an up to full-tuition scholarship opportunity for four years (eight semesters) of study at Oklahoma City University." - Oklahoma City Univeristy




Oklahoma TSA Video Game Design State Competition - 3rd Place 2018

The Technology Student Association hosts a video game design competition with a different theme every year. In 2018, the theme was a TSA-themed sports game. My team and I created an archery puzzle game that featured point and click mechanics and an interactive environment that the player could use to their advantage. The game took place in an archey-themed escape room, with teh player being prompted to test out TSA Laboratory's bow and arrow technology. The game had a running score as you solved challenges and featured a bonus room that needed to be completed in order to obtain the maximum score. The game ended when the player completed all of the challenges and escaped the lab. We placed first in many local competitions, but ended up placing third in the Oklahoma State Conference.




Oklahoma TSA Video Game Design State Competition - 2nd Place 2017

The Technology Student Association hosts a video game design competition with a different theme every year. In 2017, the theme was an arcade-style game. My team and I created a platformer game that featured jumpman mechanics and multiple unique enemies that the player had to defeat. The game was set in a mad scientist's lab, and the enemies were all of his hybrid animal creations. The game ended when you eithe rran out of lives or defeated the mad scientist. We placed first in many local competitions, but ended up placing third in the Oklahoma State Conference.




Contact Info

Phone

 (405)315-1131

Email

 nicholscaitlin47@gmail.com

Github

 cnich01